![]() ![]() But what about Astroneering in Handheld Mode? The rover, hoverboard, and shuttle handle well here and the game played swimmingly throughout while I had it in docked mode. You eventually also get vehicles and I liked using a gamepad to drive these around in comparison to the mouse and keyboard of a PC. Where I had some complaints about the cursor and grab functions early on, I like the terraform gun altogether better because it operates more like a third-person shooter by design, which feels more intuitive. Desperate to not do that, I used the terraform gun to grind a hole upward through the rock walls and back to the surface. There was a part where I fell down a deep hole away from my oxygen tethers - a mildly upsetting situation because if you die you respawn at your base and have to go collect the items that were left on your backpack. It’s just three simple options, but they work rather well, are very useful, and make for a lot of fun. You can dig into the ground, fill it up with soil you mined, or flatten out the terrain. I was always interested in what kind of research and building came next and could barely tell when an entire afternoon passed me by.Ī big part of Astroneer is using your terrain gun to both harvest resources and terraform the land. I spent hours checking out missions, consulting my little Astroneer field manual, and figuring out what I needed to do next to make my base a little more cool and my pioneering life a little more easy. The colorful minimalist designed worlds translate incredibly well to the Nintendo Switch and once you’ve got the hang of the controls and their quirks on a gamepad, traversing and building on it becomes quiet the unintentional time sink. That said, get past these early gripes and Astroneer becomes a very, very pleasant game on the Switch. It focuses on the object rather than where you’re trying to turn or look with it and can be cumbersome. These work well enough, but when you have an object in hand, be prepared to wrestle with the camera a bit. Meanwhile, another button grabs things you target or puts them down. The translation of that is that one button brings up a mouse-like cursor to select things. ![]() It doesn’t entirely help that this game was definitely made for a mouse and keyboard format. I feel it could do a better job of explaining things without overdoing it, especially in the first couple hours of the game. That extends to trying to figure out what you need to create something, where it comes from, and how to do it as well. If you’re like me, you’ll be probably spending a lot of time fumbling with your backpack, terraforming tool, or grab options. It has a hub of tutorials and information for you to access anytime with relative ease in the game, but sometimes the directions it provides are very minimalist. Either way, your job is to survive, harvest resources, and build up your base so you can explore, harvest, and build in more elaborate ways.Įven with Adventure Mode, Astroneer might be a little tricky to get into at first. Sandbox is for those who are perhaps more experienced or just want to explore everything the game has to offer without any direction or missions whatsoever. Adventure Mode is good for newbies as it gives you directions, missions, and guidance to learn the game as you build your base and explore the planet. You can play an Adventure Mode or Sandbox in either multiplayer co-op or solo out of the gate. Journey forth, brave cosmonautsĪstroneer is a game in which you take on the role of a little astronaut with the barest essentials on an alien world. While it feels a little odd moving over to a solely gamepad-driven format like the Switch, the port performs well and provides a relaxing sci-fi sandbox to explore, research, and settle. The game has arrived in a more portable form on the console. ![]() In 2022, hopeful Switch players have gotten their wish. However, one of the biggest asks for the game was when it might get a Nintendo Switch release. Astroneer has been around in a finalized form since 2019 and in an early access form on PC and Xbox since 2016, giving players procedurally generated foreign planets to settle, harvest resources from, and build their base of operations for ever-extending exploration. ![]()
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