This reaffirms that I've been doing all of these DBs in hard mode by going physical. No realm artifact for her, no MAG buffs, no HA, R4 Chain Waterja and she still managed to break cap in P3 without issue and finished the fight with a 300K AOSB. Spams Chain Waterja until AOSB at the end. Meia uses Chain Waterja into USB (instant cast from Sarah Cmd1) -> G+ -> AASB. Turn-by-turn is basically the same as above. I think for CB, I'll swap in Meia for Wol, but in this case, I swapped out Garland to match the timing. Decided to give it a go with Meia as I figure she might make a better fit for Cardia Bahamut. Sarah: (wait for 1 HP move) -> bUSB -> Hymn -> Cmd 1Īdding a little versatility here. Tyro: OSB -> HA -> Glint (HP stock can help with Sap tick death) So, they aren't strictly necessary if you are willing to deal with some RNG. Note also that on some runs, Master RNG ends it before AOSB's can even trigger. So, doesn't have to be perfect to make this work. On some runs, timing gets a bit off and Wol and/or Master end up triggering AOSB before Sarah's Cmd 1 IC. DPS take two turns then wait for Sarah Cmd 1 to launch finishing AOSB's. DPS might have IC, as well, depending on how quickly P2 flipped. This lines up so that Tyro can instant cast OSB. Tyro: (wait for status effects) Glint -> HC (wait with IC) Note that depending on Master RNG, Tyro might not get the last HA off. Opted for late game rather than early game, so Wol and Garland spend a couple of turns failing to break rage. HC would let Wol and Garland break rage, but HA ensured that crit would last the entire fight. Garland: Death Throes -> Taboo Raid -> G+ -> USB1 -> AASB -> (Taboo Raid)Īt the end of P1, I chose to have Tyro HA instead of HC. Tyro: AASB -> HA -> Entrust Master -> Entrust Garland -> HA -> CSB -> (HA) Sarah: G+ -> bUSB -> Hymn -> Cmd 1 -> AASB -> Grace Tyro -> Hymn Master: Ironfist Earth -> Meteor Crush -> BSB -> Cmd 2 -> AASB -> Ironfist Earth Wol: CSB -> Gaia Force -> HC -> Glint -> Gaia Force x2 -> AASB -> Gaia Force Parentheses denote abilities that might not go off depending on Master RNG flipping the phase early. Fortunately, all the hits do a nice job of building gauge, so everyone can string together multiple SB's in a short span. Pumping their artifacts up to 50/50 and/or honing their DPS abilities to R5 probably does the trick and makes this even faster.ĭamage comes in quickly, so Sarah does a fair bit of heals. Sub-30'd despite Wol and Garland not being able to break rage for much of P2. Garland, Wol, and Master have 35/50 ATK artifacts. If you don't have Sarah's G+, you can probably just have her take the HC on turn 1, which will free up Wol to use Steal Power for more DPS. There's only one non-piercing attack, and health is topped enough before and after it to ignore it. However, that means if you don't have his Glint, you can sub in Steal Power and likely achieve a pretty similar effect on DPS. I wanted to use Steal Power on Wol, but he would need to take one more hit to get off his AASB, which I didn't want. I had the BSB lying around, so I thought it'd be fun to use it. If you don't want to use that, you can probably just give him Gathering Storm and max out his realm artifact to compensate. Master uses BSB just for the Cmd 2 25s quick cast. You won't get the rage breaking chase, but it's a minor damage difference. Note that if you want to ditch the USB1, you can use his LMR for trance and QC. If you don't have his G+, you might want the HA, maxed out artifact, and/or fully honed DPS ability the make up the difference. Didn't need it although it would make things smoother. Wanted to see how it went before I crafted Garland's HA. |char5, 6|ability R#|ability R#|LMR5|RM5|default(-)|ĭescribe your Strategy: Master AASB/ Garland AASB/ Wol AASB/ sub-30 |Hero, dive|Ability 1|Ability 2|LM/R|RM|SB(-)| Faris Realm 2.0 / Wall or RW ChainĬopy and paste template below: 1. Mog (5 BDLs) or Orran (1/2/2)Ĭhain / Roaming Warrior: E.g.
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